“How to change Sounds Effects and Music”
Each music or sound needs to be stored in 2 different file formats: mp3 and ogg, this way the game engine will load and use the right format according to the platform it's running upon.
If you are in trouble creating your new sound effects, give a try to those free programs:
sfxr or Bfxr
When you have generated the sound effects you like, you can edit, mix and convert them from wav to mp3 and ogg by using the free and open source software Audacity.
In the folder data/bmg/ are stored the background music files.
- game.mp3 and game.ogg are for the music you hear during the game
- endgame.mp3 and endgame.ogg are used when the game is over or when player completes a level.
GUI and in-game sounds are stored in data/sfx/ folder.
- abort.mp3 and abort.ogg are used when user stops drawing a piece and the blocks are less than four.
- blockcrash.mp3 and blockcrash.ogg is used when player completes a line of blocks and it disappears.
- click.mp3 and click.ogg are for the click sound you hear when clicking a button on the GUI
- drop.mp3 and drop.ogg are used when player finish drawing a piece and it starts moving.
- pop1.mp3 and pop1.ogg
- pop2.mp3 and pop2.ogg
- pop3.mp3 and pop3.ogg
- pop4.mp3 and pop4.ogg are used when player is drawing a piece and single block appears.
- jump.mp3 and jump.ogg are played when Joe jumps.
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